Saturday, November 21, 2009

Re: [FCP-L] Re: [Avid-L2] Re: Mac Smoke Official

Does this mean we can't be Facebook friends?

James


On Nov 21, 2009, at 4:55 PM, IAN WILSON wrote:

> Your post contribute nothing to this discussion, I have exercised my
> right to not see them, you can respond but they now bypass me and go
> straight into the trash.
>
> Ian Wilson
> Colortape Productions
> Ian@colortape.tv
> 0418 327 082
> Via iPhone
>
> On 22/11/2009, at 11:47 AM, James Culbertson <albion@speakeasy.net>
> wrote:
>
> > I do, but I'm starting to get a finger rash. :-)
> >
> > James
> >
> >
> > On Nov 21, 2009, at 4:43 PM, IAN WILSON wrote:
> >
> >> One word for you James DELETE
> >>
> >> Ian Wilson
> >> Colortape Productions
> >> Ian@colortape.tv
> >> 0418 327 082
> >> Via iPhone
> >>
> >> On 22/11/2009, at 11:27 AM, James Culbertson <albion@speakeasy.net>
> >> wrote:
> >>
> >>> Ian,
> >>>
> >>> You should get together with the folks over on the DVD-List who
> keep
> >>> wondering, over and over and over and over again, why Blu-Ray
> isn't
> >>> being taken up faster. Well, except Blu-Ray has potentially a much
> >>> larger niche. Not anywhere as large as they hope. But a viable
> niche
> >>> anyway.
> >>>
> >>> I hope Jim gives you your Red Editor so that you don't sprain your
> >>> fingers writing all these obsessive emails.
> >>>
> >>> Honestly, its like some kind of .r3d mantra... if you say it
> 100,000
> >>> times, maybe you will reach Red Nirvana.
> >>>
> >>> James
> >>>
> >>>
> >>> On Nov 21, 2009, at 4:07 PM, IAN WILSON wrote:
> >>>
> >>>> Cross Post.
> >>>>
> >>>> My understanding, there is now only the one SDK, Assimlate and
> >> Apple
> >>>> are working on the same playing field. With the same caution you
> >>>> expressed, there is something else going on here. Watch this
> space,
> >>>> with the imminent Scarlet release the numbers and the stakes go
> up.
> >>>>
> >>>> Ian Wilson
> >>>> Colortape Productions
> >>>> Ian@colortape.tv
> >>>> 0418 327 082
> >>>> Via iPhone
> >>>>
> >>>> On 22/11/2009, at 3:04 AM, "Tony Quinsee-Jover"
> >>>> <tony@hdheaven.co.uk
> >>>
> >>>> wrote:
> >>>>
> >>>>> Hmmm... I have to be very careful what I say here. So choosing
> my
> >>>>> words with
> >>>>> said care...
> >>>>>
> >>>>> A (non Avid) developer that I know has suggested to me that if
> Mr
> >>
> >>
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
> > ------------------------------------
> >
> > To learn more about the FinalCutPro-L group, please visit
> > http://groups.yahoo.com/group/FinalCutPro-LYahoo! Groups Links
> >
> >
> >
>
>

[Non-text portions of this message have been removed]

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Re: [FCP-L] Re: [Avid-L2] Re: Mac Smoke Official

Now, boys, play nice.

David Dodson
davidadodson@sbcglobal.net
818-541-1225
818-523-0905 mobile


________________________________
From: IAN WILSON <ian@colortape.tv>
To: "FinalCutPro-L@yahoogroups.com" <FinalCutPro-L@yahoogroups.com>
Sent: Sat, November 21, 2009 4:55:33 PM
Subject: Re: [FCP-L] Re: [Avid-L2] Re: Mac Smoke Official


Your post contribute nothing to this discussion, I have exercised my
right to not see them, you can respond but they now bypass me and go
straight into the trash.

Ian Wilson
Colortape Productions
Ian@colortape. tv
0418 327 082
Via iPhone

On 22/11/2009, at 11:47 AM, James Culbertson <albion@speakeasy. net>
wrote:

> I do, but I'm starting to get a finger rash. :-)
>
> James
>
>
> On Nov 21, 2009, at 4:43 PM, IAN WILSON wrote:
>
>> One word for you James DELETE
>>
>> Ian Wilson
>> Colortape Productions
>> Ian@colortape. tv
>> 0418 327 082
>> Via iPhone
>>
>> On 22/11/2009, at 11:27 AM, James Culbertson <albion@speakeasy. net>
>> wrote:
>>
>>> Ian,
>>>
>>> You should get together with the folks over on the DVD-List who keep
>>> wondering, over and over and over and over again, why Blu-Ray isn't
>>> being taken up faster. Well, except Blu-Ray has potentially a much
>>> larger niche. Not anywhere as large as they hope. But a viable niche
>>> anyway.
>>>
>>> I hope Jim gives you your Red Editor so that you don't sprain your
>>> fingers writing all these obsessive emails.
>>>
>>> Honestly, its like some kind of .r3d mantra... if you say it 100,000
>>> times, maybe you will reach Red Nirvana.
>>>
>>> James
>>>
>>>
>>> On Nov 21, 2009, at 4:07 PM, IAN WILSON wrote:
>>>
>>>> Cross Post.
>>>>
>>>> My understanding, there is now only the one SDK, Assimlate and
>> Apple
>>>> are working on the same playing field. With the same caution you
>>>> expressed, there is something else going on here. Watch this space,
>>>> with the imminent Scarlet release the numbers and the stakes go up.
>>>>
>>>> Ian Wilson
>>>> Colortape Productions
>>>> Ian@colortape. tv
>>>> 0418 327 082
>>>> Via iPhone
>>>>
>>>> On 22/11/2009, at 3:04 AM, "Tony Quinsee-Jover"
>>>> <tony@hdheaven. co.uk
>>>
>>>> wrote:
>>>>
>>>>> Hmmm... I have to be very careful what I say here. So choosing my
>>>>> words with
>>>>> said care...
>>>>>
>>>>> A (non Avid) developer that I know has suggested to me that if Mr
>>
>>
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------ --------- --------- ------
>
> To learn more about the FinalCutPro- L group, please visit
> http://groups. yahoo.com/ group/FinalCutPr o-LYahoo! Groups Links
>
>
>

[Non-text portions of this message have been removed]

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Re: [FCP-L] Re: [Avid-L2] Re: Mac Smoke Official

Your post contribute nothing to this discussion, I have exercised my
right to not see them, you can respond but they now bypass me and go
straight into the trash.

Ian Wilson
Colortape Productions
Ian@colortape.tv
0418 327 082
Via iPhone

On 22/11/2009, at 11:47 AM, James Culbertson <albion@speakeasy.net>
wrote:

> I do, but I'm starting to get a finger rash. :-)
>
> James
>
>
> On Nov 21, 2009, at 4:43 PM, IAN WILSON wrote:
>
>> One word for you James DELETE
>>
>> Ian Wilson
>> Colortape Productions
>> Ian@colortape.tv
>> 0418 327 082
>> Via iPhone
>>
>> On 22/11/2009, at 11:27 AM, James Culbertson <albion@speakeasy.net>
>> wrote:
>>
>>> Ian,
>>>
>>> You should get together with the folks over on the DVD-List who keep
>>> wondering, over and over and over and over again, why Blu-Ray isn't
>>> being taken up faster. Well, except Blu-Ray has potentially a much
>>> larger niche. Not anywhere as large as they hope. But a viable niche
>>> anyway.
>>>
>>> I hope Jim gives you your Red Editor so that you don't sprain your
>>> fingers writing all these obsessive emails.
>>>
>>> Honestly, its like some kind of .r3d mantra... if you say it 100,000
>>> times, maybe you will reach Red Nirvana.
>>>
>>> James
>>>
>>>
>>> On Nov 21, 2009, at 4:07 PM, IAN WILSON wrote:
>>>
>>>> Cross Post.
>>>>
>>>> My understanding, there is now only the one SDK, Assimlate and
>> Apple
>>>> are working on the same playing field. With the same caution you
>>>> expressed, there is something else going on here. Watch this space,
>>>> with the imminent Scarlet release the numbers and the stakes go up.
>>>>
>>>> Ian Wilson
>>>> Colortape Productions
>>>> Ian@colortape.tv
>>>> 0418 327 082
>>>> Via iPhone
>>>>
>>>> On 22/11/2009, at 3:04 AM, "Tony Quinsee-Jover"
>>>> <tony@hdheaven.co.uk
>>>
>>>> wrote:
>>>>
>>>>> Hmmm... I have to be very careful what I say here. So choosing my
>>>>> words with
>>>>> said care...
>>>>>
>>>>> A (non Avid) developer that I know has suggested to me that if Mr
>>
>>
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> To learn more about the FinalCutPro-L group, please visit
> http://groups.yahoo.com/group/FinalCutPro-LYahoo! Groups Links
>
>
>


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Re: [FCP-L] Re: [Avid-L2] Re: Mac Smoke Official

I do, but I'm starting to get a finger rash. :-)

James


On Nov 21, 2009, at 4:43 PM, IAN WILSON wrote:

> One word for you James DELETE
>
> Ian Wilson
> Colortape Productions
> Ian@colortape.tv
> 0418 327 082
> Via iPhone
>
> On 22/11/2009, at 11:27 AM, James Culbertson <albion@speakeasy.net>
> wrote:
>
> > Ian,
> >
> > You should get together with the folks over on the DVD-List who keep
> > wondering, over and over and over and over again, why Blu-Ray isn't
> > being taken up faster. Well, except Blu-Ray has potentially a much
> > larger niche. Not anywhere as large as they hope. But a viable niche
> > anyway.
> >
> > I hope Jim gives you your Red Editor so that you don't sprain your
> > fingers writing all these obsessive emails.
> >
> > Honestly, its like some kind of .r3d mantra... if you say it 100,000
> > times, maybe you will reach Red Nirvana.
> >
> > James
> >
> >
> > On Nov 21, 2009, at 4:07 PM, IAN WILSON wrote:
> >
> >> Cross Post.
> >>
> >> My understanding, there is now only the one SDK, Assimlate and
> Apple
> >> are working on the same playing field. With the same caution you
> >> expressed, there is something else going on here. Watch this space,
> >> with the imminent Scarlet release the numbers and the stakes go up.
> >>
> >> Ian Wilson
> >> Colortape Productions
> >> Ian@colortape.tv
> >> 0418 327 082
> >> Via iPhone
> >>
> >> On 22/11/2009, at 3:04 AM, "Tony Quinsee-Jover" <tony@hdheaven.co.uk
> >
> >> wrote:
> >>
> >>> Hmmm... I have to be very careful what I say here. So choosing my
> >>> words with
> >>> said care...
> >>>
> >>> A (non Avid) developer that I know has suggested to me that if Mr
>
>

[Non-text portions of this message have been removed]

------------------------------------

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Re: [FCP-L] Re: [Avid-L2] Re: Mac Smoke Official

One word for you James DELETE


Ian Wilson
Colortape Productions
Ian@colortape.tv
0418 327 082
Via iPhone

On 22/11/2009, at 11:27 AM, James Culbertson <albion@speakeasy.net>
wrote:

> Ian,
>
> You should get together with the folks over on the DVD-List who keep
> wondering, over and over and over and over again, why Blu-Ray isn't
> being taken up faster. Well, except Blu-Ray has potentially a much
> larger niche. Not anywhere as large as they hope. But a viable niche
> anyway.
>
> I hope Jim gives you your Red Editor so that you don't sprain your
> fingers writing all these obsessive emails.
>
> Honestly, its like some kind of .r3d mantra... if you say it 100,000
> times, maybe you will reach Red Nirvana.
>
> James
>
>
> On Nov 21, 2009, at 4:07 PM, IAN WILSON wrote:
>
>> Cross Post.
>>
>> My understanding, there is now only the one SDK, Assimlate and Apple
>> are working on the same playing field. With the same caution you
>> expressed, there is something else going on here. Watch this space,
>> with the imminent Scarlet release the numbers and the stakes go up.
>>
>> Ian Wilson
>> Colortape Productions
>> Ian@colortape.tv
>> 0418 327 082
>> Via iPhone
>>
>> On 22/11/2009, at 3:04 AM, "Tony Quinsee-Jover" <tony@hdheaven.co.uk>
>> wrote:
>>
>>> Hmmm... I have to be very careful what I say here. So choosing my
>>> words with
>>> said care...
>>>
>>> A (non Avid) developer that I know has suggested to me that if Mr


------------------------------------

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Re: [FCP-L] Re: [Avid-L2] Re: Mac Smoke Official

Ian,

You should get together with the folks over on the DVD-List who keep
wondering, over and over and over and over again, why Blu-Ray isn't
being taken up faster. Well, except Blu-Ray has potentially a much
larger niche. Not anywhere as large as they hope. But a viable niche
anyway.

I hope Jim gives you your Red Editor so that you don't sprain your
fingers writing all these obsessive emails.

Honestly, its like some kind of .r3d mantra... if you say it 100,000
times, maybe you will reach Red Nirvana.

James


On Nov 21, 2009, at 4:07 PM, IAN WILSON wrote:

> Cross Post.
>
> My understanding, there is now only the one SDK, Assimlate and Apple
> are working on the same playing field. With the same caution you
> expressed, there is something else going on here. Watch this space,
> with the imminent Scarlet release the numbers and the stakes go up.
>
> Ian Wilson
> Colortape Productions
> Ian@colortape.tv
> 0418 327 082
> Via iPhone
>
> On 22/11/2009, at 3:04 AM, "Tony Quinsee-Jover" <tony@hdheaven.co.uk>
> wrote:
>
> > Hmmm... I have to be very careful what I say here. So choosing my
> > words with
> > said care...
> >
> > A (non Avid) developer that I know has suggested to me that if Mr
> > Sunglasses
> > would allow deeper access to .r3d files than is currently permitted
> > through
> > the SDK then with current PC and GPU technology it would be possible
> > to have
> > far faster and more effective access to the files, and MUCH quicker
> > processing (including debayering). Assimilate have already shown
> > what they
> > can achieve with direct access to .r3d files but the same developer
> > reckoned
> > that processing could be an order of magnitude faster than that
> > achieved by
> > Scratch... "You just need to think laterally" he told me.
> >
> > Maybe he was wrong. Maybe he wasn't. Either way, for those
> > companies not
> > in bed with Red, the SDK is undoubtedly the crippling factor right
> > now, and
> > not GPU/CPU speed.
> >
> > Tony
> >
> >
> > HD Heaven Limited (company no: 04620550) is registered in England
> > and Wales
> > at Branston Court, Branston Street, Birmingham BL8 6BA
> >
> > -----Original Message-----
> > From: Avid-L2@yahoogroups.com [mailto:Avid-L2@yahoogroups.com] On
> > Behalf Of
> > oliverpetersvidy
> > Sent: 21 November 2009 14:38
> > To: Avid-L2@yahoogroups.com
> > Subject: [Avid-L2] Re: Mac Smoke Official
> >
> > Ian,
> >
> > I think the whole resistance we have to the RR idea is because it
> > goes in
> > the opposite direction of everything being done by every NLE (and
> > other
> > video gear) manufacturer. Everyone is moving towards - or being
> pushed
> > towards - "off-the-shelf" hardware + custom software. And they are
> > all doing
> > it for the obvious reason that it is the only sustainable business
> > model if
> > you aren't a boutique developer. This means that more and more of
> > the heavy
> > lifting is being done by CPUs and to a greater extent GPUs. This
> means
> > NVIDIA, ATI and potentially Matrox.
> >
> > In order for RR to work within the NLE video stream, it basically
> > has to
> > function in the same way a GPU inside an NVIDIA or ATI card does
> now.
> > Multi-stream commands have to be decompressed, combined with
> effects,
> > displayed and ultimately re-encoded. Currently it's the software+CPU
> > that's
> > doing the decoding and re-encoding and the CPU+GPU does the rest.
> > You are
> > now expecting the RR card to do both and I just don't see that
> > happening.
> > ATI's and NVIDIA's advancements come because of video game
> > development - a
> > mass market driver. NLEs reap the benefits of that work.
> >
> > You may be right that ultimately RED has to build its own special
> > purpose
> > NLE. If so, I wouldn't expect it to be very viable for anything
> > other than
> > exclusively REDCODE media projects. Think in the context of your own
> > case.
> > You have discussed using P2 and Canon media with your RED. How does
> > that
> > work in the native REDCODE/RR world? I don't think it does.
> >
> > Don't expect Smoke on Mac to be the answer to this. Autodesk/
> > Discreet has
> > never made there own hardware. Going to the Mac means embracing even
> > less
> > customized gear than Smoke on Linux. If anything, I'd place my
> bets on
> > Quantel. They are more likely to still tinker with the "off-the-
> shelf"
> > products and blend those with proprietary tools to get advanced
> > results.
> >
> > So the bottom line for me is that RR will probably be a fast decoder
> > to go
> > to displays or an intermediate codec for quite some time. At best,
> > it may
> > become the core of a DVS or Assimilate-style assembler/grader.
> >
> > - Oliver
> >
> >
> >
> > ------------------------------------
> >
> > Search the offical complete Avid-L archives at: http://archives.bengrosser.com/avid/
> >
> > Everything you MUST know about Color Correction in one book: http://tinyurl.com/ColorCorectionforvideo
> > Get your copy todayYahoo! Groups Links
> >
> >
> >
>
>

[Non-text portions of this message have been removed]

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[FCP-L] Re: [Avid-L2] Re: Mac Smoke Official

Cross Post.

My understanding, there is now only the one SDK, Assimlate and Apple
are working on the same playing field. With the same caution you
expressed, there is something else going on here. Watch this space,
with the imminent Scarlet release the numbers and the stakes go up.

Ian Wilson
Colortape Productions
Ian@colortape.tv
0418 327 082
Via iPhone

On 22/11/2009, at 3:04 AM, "Tony Quinsee-Jover" <tony@hdheaven.co.uk>
wrote:

> Hmmm... I have to be very careful what I say here. So choosing my
> words with
> said care...
>
> A (non Avid) developer that I know has suggested to me that if Mr
> Sunglasses
> would allow deeper access to .r3d files than is currently permitted
> through
> the SDK then with current PC and GPU technology it would be possible
> to have
> far faster and more effective access to the files, and MUCH quicker
> processing (including debayering). Assimilate have already shown
> what they
> can achieve with direct access to .r3d files but the same developer
> reckoned
> that processing could be an order of magnitude faster than that
> achieved by
> Scratch... "You just need to think laterally" he told me.
>
> Maybe he was wrong. Maybe he wasn't. Either way, for those
> companies not
> in bed with Red, the SDK is undoubtedly the crippling factor right
> now, and
> not GPU/CPU speed.
>
> Tony
>
>
> HD Heaven Limited (company no: 04620550) is registered in England
> and Wales
> at Branston Court, Branston Street, Birmingham BL8 6BA
>
> -----Original Message-----
> From: Avid-L2@yahoogroups.com [mailto:Avid-L2@yahoogroups.com] On
> Behalf Of
> oliverpetersvidy
> Sent: 21 November 2009 14:38
> To: Avid-L2@yahoogroups.com
> Subject: [Avid-L2] Re: Mac Smoke Official
>
> Ian,
>
> I think the whole resistance we have to the RR idea is because it
> goes in
> the opposite direction of everything being done by every NLE (and
> other
> video gear) manufacturer. Everyone is moving towards - or being pushed
> towards - "off-the-shelf" hardware + custom software. And they are
> all doing
> it for the obvious reason that it is the only sustainable business
> model if
> you aren't a boutique developer. This means that more and more of
> the heavy
> lifting is being done by CPUs and to a greater extent GPUs. This means
> NVIDIA, ATI and potentially Matrox.
>
> In order for RR to work within the NLE video stream, it basically
> has to
> function in the same way a GPU inside an NVIDIA or ATI card does now.
> Multi-stream commands have to be decompressed, combined with effects,
> displayed and ultimately re-encoded. Currently it's the software+CPU
> that's
> doing the decoding and re-encoding and the CPU+GPU does the rest.
> You are
> now expecting the RR card to do both and I just don't see that
> happening.
> ATI's and NVIDIA's advancements come because of video game
> development - a
> mass market driver. NLEs reap the benefits of that work.
>
> You may be right that ultimately RED has to build its own special
> purpose
> NLE. If so, I wouldn't expect it to be very viable for anything
> other than
> exclusively REDCODE media projects. Think in the context of your own
> case.
> You have discussed using P2 and Canon media with your RED. How does
> that
> work in the native REDCODE/RR world? I don't think it does.
>
> Don't expect Smoke on Mac to be the answer to this. Autodesk/
> Discreet has
> never made there own hardware. Going to the Mac means embracing even
> less
> customized gear than Smoke on Linux. If anything, I'd place my bets on
> Quantel. They are more likely to still tinker with the "off-the-shelf"
> products and blend those with proprietary tools to get advanced
> results.
>
> So the bottom line for me is that RR will probably be a fast decoder
> to go
> to displays or an intermediate codec for quite some time. At best,
> it may
> become the core of a DVS or Assimilate-style assembler/grader.
>
> - Oliver
>
>
>
> ------------------------------------
>
> Search the offical complete Avid-L archives at: http://archives.bengrosser.com/avid/
>
> Everything you MUST know about Color Correction in one book: http://tinyurl.com/ColorCorectionforvideo
> Get your copy todayYahoo! Groups Links
>
>
>


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[FCP-L] Fwd: Mac Smoke Official now new Sheriff in town

This is a dual list post

Ian Wilson
Colortape Productions
Ian@colortape.tv
0418 327 082
Via iPhone

Begin forwarded message:

> From: IAN WILSON <ian@colortape.tv>
> Date: 22 November 2009 10:51:21 AM AEDT
> To: "Avid-L2@yahoogroups.com" <Avid-L2@yahoogroups.com>
> Subject: Mac Smoke Official now new Sheriff in town
>

> Thanks for your insite Oliver, as always very interesting.
>
> Just out of interest I cut a small project the other day using
> REDCineX on my MBP just using the QT proxeys (I could have equally
> used one of our RR equipped MP's to do the same job), but the
> editing and grading process would have been the same. I found it
> very doable, sure this was just P&C stuff, but a lot of feature work
> that we do is just that. You could "Smell" just how close that App
> was to being an NLE, add dissolves and speed ramps and you are
> there, if you and Philip are correct about the number of potential
> sales preceventing Apple from playing, that button is about to be
> firmly pressed by RED or more likely by Assimlate. And to the
> numbers, think Scarlet (want to take a guess at those numbers?), how
> are they going to cut their stuff?
>
> APPLE, AVID watch your arse, there is a new Sheriff in town and
> it's free.
>
> Hey Jim, how about for good measure you put it in the cloud and have
> it run of the new Apple slate (I believe that's the name Apple will
> use for their tablet device, nice synergy with our ancestors who use
> to carve on slates to communicate. The Edit Cave has a nice ring to
> it).
>
> Ian Wilson
> Colortape Productions
> Ian@colortape.tv
> 0418 327 082
> Spalling via iPhone
>
> On 22/11/2009, at 1:38 AM, "oliverpetersvidy" <oliverpeters@oliverpeters.com
> > wrote:
>
>> Ian,
>>
>> I think the whole resistance we have to the RR idea is because it
>> goes in the opposite direction of everything being done by every
>> NLE (and other video gear) manufacturer. Everyone is moving towards
>> - or being pushed towards - "off-the-shelf" hardware + custom
>> software. And they are all doing it for the obvious reason that it
>> is the only sustainable business model if you aren't a boutique
>> developer. This means that more and more of the heavy lifting is
>> being done by CPUs and to a greater extent GPUs. This means NVIDIA,
>> ATI and potentially Matrox.
>>
>> In order for RR to work within the NLE video stream, it basically
>> has to function in the same way a GPU inside an NVIDIA or ATI card
>> does now. Multi-stream commands have to be decompressed, combined
>> with effects, displayed and ultimately re-encoded. Currently it's
>> the software+CPU that's doing the decoding and re-encoding and the
>> CPU+GPU does the rest. You are now expecting the RR card to do both
>> and I just don't see that happening. ATI's and NVIDIA's
>> advancements come because of video game development - a mass market
>> driver. NLEs reap the benefits of that work.
>>
>> You may be right that ultimately RED has to build its own special
>> purpose NLE. If so, I wouldn't expect it to be very viable for
>> anything other than exclusively REDCODE media projects. Think in
>> the context of your own case. You have discussed using P2 and Canon
>> media with your RED. How does that work in the native REDCODE/RR
>> world? I don't think it does.
>>
>> Don't expect Smoke on Mac to be the answer to this. Autodesk/
>> Discreet has never made there own hardware. Going to the Mac means
>> embracing even less customized gear than Smoke on Linux. If
>> anything, I'd place my bets on Quantel. They are more likely to
>> still tinker with the "off-the-shelf" products and blend those with
>> proprietary tools to get advanced results.
>>
>> So the bottom line for me is that RR will probably be a fast
>> decoder to go to displays or an intermediate codec for quite some
>> time. At best, it may become the core of a DVS or Assimilate-style
>> assembler/grader.


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Re: [FCP-L] Export still image from sequence?

for a FEW still exports,
Exporting with QuickTime conversion is probably the fastest method.

to make that a tad faster, assign Export with QuickTime Conversion to
a key command (I use Option Apple E)

if you have a LOT to do, then collect a bunch of stills,
and use batch export.

George suggested a freeze frame, but also mentioned the problem with
that.
it contains a time-code value, which could be great EXCEPT batch
export cant deal with the colons.
(frustratingly, a single Export with QuickTime Conversion can)

so given you have to re-name, i have another suggestion which is to
match frame into the viewer,
mark an in point, and make a subclip.
or mark an in AND out point and make a 1frame subclip.
this will be sitting in the browser ready for you to re-name it.

if you copy the sequence into a new project before you do your
selecting,
then you will have a very uncluttered browser in which to work,
and all the subclips will appear in the one place.


nick


On 22/11/2009, at 5:39 AM, Rieni wrote:

> Is there is a simpler methode to export a still image from the
> sequence?
>
> Now each time I have to go through the menu: export / quicktime
> conversion / still image
>
> There must be a simpler/faster method I hope?
>
>
>

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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

Philip,

> Philip Hodgetts wrote:
> legally, punch card or other record keeping. Separately from that is
> outcome but hourly employees are paid to turn up and do what they're
> told, without self guidance.
> Salaried employees are paid for an outcome and generally supervise
> hourly employees.

That's not entirely true. The guidelines applied are that unless you have supervisory status over other people, you are supposed to be hourly. There are certain exceptions that have been incorporated into wage and hour laws over time, permitting salaried pay to be used for non-supervisory employees.

Those categories include certain job classifications (like creative roles) and also if you get above a certain wage level. This allows employers to pay such employees based on a fixed salary without paying overtime. It doesn't mean that salaried employees are not bound by an expectation to "clock in" and work X-amount of hours on the job. It's merely a difference of whether you get overtime pay (or any additional pay) after 40 hours or not (union and other contracts notwithstanding).

- Oliver

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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

On Nov 21, 2009, at 11:34 AM, Patrick Inhofer wrote:

>
> On Nov 21, 2009, at 2:15 PM, Philip Hodgetts wrote:
>
>> Salaried employees are judged on outcome, regardless of hours.
>
>
> And hourly employees are judged on what? Their ability to hit the
> punch card? No. Outcome.

legally, punch card or other record keeping. Separately from that is
outcome but hourly employees are paid to turn up and do what they're
told, without self guidance.

Salaried employees are paid for an outcome and generally supervise
hourly employees.
>
> Same difference.

I see why you say that, but legally it's not the way it is.
Superficially it might seem the same.

> The notion that the time for money relationship goes out the window
> because you're on salary... couldn't be more wrong. And while there is
> a specific legal difference between hourly and salaried employees,
> everyone (well, except maybe government employees) gets judged on
> outcome.

Must be a piss poor employer that behaves that way. When I've paid
someone a salary, as opposed to hours, I judge only on the outcome I
expect in the time I expect it.

Otherwise they'd be an hourly employee under direct supervision.

I see the difference clearly and my previous behavior has been
consistent with that assumpiont, so I guess we'll just disagree
politely :)

Philip


Philip Hodgetts
President, Intelligent Assistance
AssistedEditing.com Fast First Cuts, Metadata Worfklows
Big Brains for Rent bigbrainsforrent.com
HD Survival Handbook 2009-2010
The New Now - Grow your business - ProAppsTips.com

Personal Blog http://philiphodgetts.com
Cell 818 335 3916

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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

You guys are getting awfully esoteric. A salaried employee does not work in a vacuum. Other people rely on that person to get the job done in a timely manner, otherwise it affects the work of the group. There simply is no justification if that person takes 15 hours to do 8 hours of work, even if the salary only pays for 8 and there is some leeway in deadline.

It might be different if we are talking about an independent contractor working in the privacy of their home office. An entirely different story if they are an on-site employee, salaried or not. And that's not just internet use. It's also true of too many smoke breaks, too much time on personal phone calls, etc.

- Oliver

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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

On Nov 21, 2009, at 2:15 PM, Philip Hodgetts wrote:

> Salaried employees are judged on outcome, regardless of hours.


And hourly employees are judged on what? Their ability to hit the
punch card? No. Outcome.

Same difference.

The notion that the time for money relationship goes out the window
because you're on salary... couldn't be more wrong. And while there is
a specific legal difference between hourly and salaried employees,
everyone (well, except maybe government employees) gets judged on
outcome.

- pi


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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

On Nov 20, 2009, at 2:45 PM, Mark wrote:

> I'd hate to have "the few ruin it for the many", but unfortunately,
> that's what may happen.

Assuming it's relegated to a few who are abusing the privilege -
management seminars I've attended would say to consider revising the
terms in the Employee Handbook to make it a fire-able offense (usually
after the 3rd warning). The tough part is to follow through. But if
you follow through the impact is likely to be felt company-wide and
keep such behavior under control. In our little micro-shop, that's
what happened. We went from being push-overs who couldn't control an
employee who wasn't pulling his weight to, "Oh, they're serious."

I agree with you, social surfing during working hours isn't a problem
until it becomes a problem. Having a clear policy that will punish the
few who do not wish to conform is probably the best solution. At the
same time, a firewall to block out potential legal liabilities (porn
sites, violent sites, file swapping) - most employees would consider
reasonable.

- pi


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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

On Nov 21, 2009, at 11:10 AM, Patrick Inhofer wrote:

>
> On Nov 21, 2009, at 10:17 AM, Tod Hopkins wrote:
>
>> But as a salaried employee, I have entered a contract to perform an
>> abstract job for a fixed payment. Implicit in salaried employment is
>> that the relationship between time worked and compensation is broken.
>
> This is an interesting interpretation.
>
> I guarantee - you stop showing up at work, they stop paying you.
> Nothing abstract. Nothing implicit. Nothing broken. You don't put in
> the hours, you don't get the pay.

I'm with Tod on this one. Hourly employees sure, but salaried, no way
- by legal definition in fact.

Salaried employees are judged on outcome, regardless of hours. If
they're judged by hours worked and are laid off "because they don't
put in the hours" then they will have a very strong case that they
were in fact hourly employees and their entire employment history
should be reviewed and, should they have worked beyond the nominal
hours, overtime will have to be paid.
>
> We are all hourly employees. Employers, employees, all hourly - no
> matter how we restructure the wage-paying arrangement to add value to
> the people skilled enough that employers want to retain them long-
> term.

That is legally untrue for salaried employees. If it's true, they are
not (legally) salaried employees.


Philip Hodgetts
President, Intelligent Assistance
AssistedEditing.com Fast First Cuts, Metadata Worfklows
Big Brains for Rent bigbrainsforrent.com
HD Survival Handbook 2009-2010
The New Now - Grow your business - ProAppsTips.com

Personal Blog http://philiphodgetts.com
Cell 818 335 3916

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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

On Nov 21, 2009, at 10:17 AM, Tod Hopkins wrote:

> But as a salaried employee, I have entered a contract to perform an
> abstract job for a fixed payment. Implicit in salaried employment is
> that the relationship between time worked and compensation is broken.

This is an interesting interpretation.

I guarantee - you stop showing up at work, they stop paying you.
Nothing abstract. Nothing implicit. Nothing broken. You don't put in
the hours, you don't get the pay.

We are all hourly employees. Employers, employees, all hourly - no
matter how we restructure the wage-paying arrangement to add value to
the people skilled enough that employers want to retain them long-term.

I'm sitting here thinking about a client that's ever hired my company
for an abstract job, to be done on an abstract timeline, at an
abstract price...

I'll let you know when I remember...

- pi


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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

On Nov 20, 2009, at 7:51 AM, Tod Hopkins wrote:

> I'm curious why it bothers you that others are closing things when you
> come by. Do you have no desire for privacy? Do you never do anything
> at work you'd rather others did not see? Maybe I was doing my
> periodic, 60-second check of Facebook when you walked in, but I don't
> want you (my supervisor) to think I've been looking at Facebook all
> day, so I close it quickly. Duh.

Duh?

Hardly.

There's nothing private about the office. It's a shared space, and as
others have said so nicely, you're exchanging your time for my money.
The amount of privacy you think you have is an illusion.

If you're quickly closing out a screen I can only assume it's
something you think I wouldn't be happy to see.

The way we try to have it work at our office - I see you're at
Facebook but I don't have to read the screen to know what you're
doing. I'm not invading your privacy. And you're being honest about
how you're spending your time. We rarely say anything unless we *know*
you're neglecting your duties as result of the surfing.

Look - I've been in meetings where an employee's cell phone rings and
they tell me to hold on while they answer a friend's call about dinner
later that night. Hello? Voicemail, people.

I say - feel free to surf. But if you feel you have to hide then you
shouldn't have been doing it. And if it seems every time I walk in on
you I see you on Facebook, maybe you are, in fact, on Facebook too much.

- pi


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Re: [FCP-L] Export still image from sequence?

On Nov 21, 2009, at 11:46 AM, Multimediac wrote:

> I don't know if this is appropriate for your need but you could do a
> screen cap of the canvas.
> Shift > command > 4
>
> george
>
>
>
> Is there is a simpler methode to export a still image from the
> sequence?
>
> Now each time I have to go through the menu: export / quicktime
>
> conversion / still image
>
> There must be a simpler/faster method I hope?
>


Maybe not as fast, but try using the batch export command.

- Shift N on your frame you want to make a still
- viewer turns into a still, drag that to your project . rename still
to shorter name that does not have all the TC #'s or it won't export
properly.
- repeat remaining stills.
- Highlight all stills in project, select batch, choose setting and
location, export.

Andy Edwards


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Re: [FCP-L] Export still image from sequence?

I don't know if this is appropriate for your need but you could do a screen cap of the canvas.
Shift > command > 4

george

 





Is there is a simpler methode to export a still image from the sequence?

Now each time I have to go through the menu: export / quicktime

conversion / still image

There must be a simpler/faster method I hope?





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[FCP-L] Export still image from sequence?

Is there is a simpler methode to export a still image from the sequence?

Now each time I have to go through the menu: export / quicktime
conversion / still image

There must be a simpler/faster method I hope?

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[FCP-L] Selection expands after lifting it (WAS: Re: GGG, bounding box selection )

Okay,
You're on a roll.

How about this:
Mark In/Out, OPTION A, to select In to Out.
Click on that selection and move it.
You end up with everything from the clip, not just the selected part,
sometimes.
What makes this happen or not happen?

Thanks, all,
Doug
Chicago

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Re: [FCP-L] OT Roku box

One thing to keep in mind:

http://lifehacker.com/5409467/youtube-will-soon-block-access-from-set+top-devices


On Nov 21, 2009, at 10:34 AM, SecretHQ wrote:

> We use directv and a web-enabled LG Bluray that has Roku-type capabilities for netflix, youtube, etc. Fair warning, though, found out after buying that the LG Bluray players don't like BD-Rs.
>
> Not in a verizon neighborhood? If I hadn't been with DirecTV so long, I'd probably try FiOs. for TV. We're using it for our home internet connection. Amazing for that. Wish we could get it at the office.
>
> gh
> _____________________
> Greg Huson
> Secret Headquarters, Inc
> Los Angeles, CA 90016
> 323 677 2092
> 323 677 2096 fax
> www.SecretHQ.com
>
> On Fri 09/11/20 18:42 , Andy Edwards aedigitaltv@mac.com sent:
> > I was wondering if any one is running a Roku type box to replace
> > their
> > local cable company for cable/network TV watching. Comcast is our
> > local market provider and they have jacked up their rates over $60
> > in
> > the past two months. I'm looking to cut back on some home expenses
> >
> > and would like to know what some of you are using. Appreciate any
> > pros and cons or other set ups you might be using.
> > Andy Edwards
> >
>

[Non-text portions of this message have been removed]

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Re: [FCP-L] OT Roku box

We use directv and a web-enabled LG Bluray that has Roku-type capabilities for netflix, youtube, etc. Fair warning, though, found out after buying that the LG Bluray players don't like BD-Rs.

Not in a verizon neighborhood? If I hadn't been with DirecTV so long, I'd probably try FiOs. for TV. We're using it for our home internet connection. Amazing for that. Wish we could get it at the office.

gh
_____________________
Greg Huson
Secret Headquarters, Inc
Los Angeles, CA 90016
323 677 2092
323 677 2096 fax
www.SecretHQ.com

On Fri 09/11/20 18:42 , Andy Edwards aedigitaltv@mac.com sent:
> I was wondering if any one is running a Roku type box to replace
> their
> local cable company for cable/network TV watching. Comcast is our
> local market provider and they have jacked up their rates over $60
> in
> the past two months. I'm looking to cut back on some home expenses
>
> and would like to know what some of you are using. Appreciate any
> pros and cons or other set ups you might be using.
> Andy Edwards
>
>
> Links:
> ------
> [3]
> http://groups.yahoo.com/group/FinalCutPro-L/message/60573;_ylc=X3oDMTM2bHY0
> Y2szBF9TAzk3MzU5NzE0BGdycElkAzYwNjkyODMEZ3Jwc3BJZAMxNzA2MDczMjkxBG1zZ0lkAzY
> wNTczBHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTI1ODc3MTQ2MgR0cGNJZAM2MDU3Mw--[4]
> http://groups.yahoo.com/group/FinalCutPro-L/members;_ylc=X3oDMTJmdnA2azdnBF
> 9TAzk3MzU5NzE0BGdycElkAzYwNjkyODMEZ3Jwc3BJZAMxNzA2MDczMjkxBHNlYwN2dGwEc2xrA
> 3ZtYnJzBHN0aW1lAzEyNTg3NzE0NjI-?o=6[5]
> http://groups.yahoo.com/group/FinalCutPro-L;_ylc=X3oDMTJlbHBtbG5tBF9TAzk3Mz
> U5NzE0BGdycElkAzYwNjkyODMEZ3Jwc3BJZAMxNzA2MDczMjkxBHNlYwN2dGwEc2xrA3ZnaHAEc
> 3RpbWUDMTI1ODc3MTQ2Mg--[6]
> http://groups.yahoo.com/group/FinalCutPro-L/post;_ylc=X3oDMTJlMDZyYWEzBF9TA
> zk3MzU5NzE0BGdycElkAzYwNjkyODMEZ3Jwc3BJZAMxNzA2MDczMjkxBHNlYwNmdHIEc2xrA250
> cGMEc3RpbWUDMTI1ODc3MTQ2Mg--[7] http://groups.yahoo.com/group/FinalCutPro-L
> [8]
> http://us.ard.yahoo.com/SIG=14kff7llm/M=493064.12016295.13793596.10835568/D
> =groups/S=1706073291:MKP1/Y=YAHOO/EXP=1258778662/L=/B=fLoDCEPDhEY-/J=125877
> 1462808754/K=gNfwGNTKCLMgCwuYJPDsYw/A=5922843/R=0/SIG=11ckn2mo6/*http://adv
> ision.webevents.yahoo.com/green/[9]
> http://groups.yahoo.com/;_ylc=X3oDMTJkOTk4ajdzBF9TAzk3MzU5NzE0BGdycElkAzYwN
> jkyODMEZ3Jwc3BJZAMxNzA2MDczMjkxBHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMjU4NzcxNDYy[13] http://docs.yahoo.com/info/terms/
>
>


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Re: [FCP-L] OT: Social media at work... ban it or embrace it?

On Nov 20, 2009, at 12:20 PM, Richard Nelson wrote:
> Working for wage or salary is a pretty straight trade between
> employee and employer: You barter your time and talent for money.

This is where we disagree. If I "punch a clock," then I am bartering
my time for money. As a freelance editor, I charge for "hours of
work" and the work that I'm doing during those hours is clearly defined.

But as a salaried employee, I have entered a contract to perform an
abstract job for a fixed payment. Implicit in salaried employment is
that the relationship between time worked and compensation is broken.
Rather, I am now compensated based on performance against a job
description. The employer is responsible for setting the
expectation. The employee is expected to meet that expectation.

I am currently at home, on a beautiful Saturday morning, typing on a
company-owned laptop, engaged in a conversation that has an abstract
relationship with my job description. Am I diluting my value to my
employer? I have Pandora running in the background now and sometimes
do at work as well. Is staying musically "informed" part of my job or
not?

Salaried employment is a complex relationship with expectations of
significant personal responsibility from both parties. The specific
relationship is entirely flexible and subject to negotiation. One
employer may chose to block all social networks. Another may consider
these essential to the well being or peak performance of their
employees. There is no "correct" answer to this question.

In may case, if my employer asked me to block access to social
networking sites (I am "IT" as well), I would probably start looking
for another job. They would not be "wrong." I just would not want to
work for them. And I'm pretty sure my employer would agree with that
position. ;)

Cheers,
tod

Tod Hopkins
Hillmann & Carr Inc.
todhopkins@hillmanncarr.com

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